![]() I had a lot of ideas for games and projects I wanted to make, but the way I thought about game development had changed. (2013)Īfter that up until last year I didn't really make anything anymore. Me and one of my old business partners, when we went on the radio to talk about game development and our Gravoor iOS game. We managed about 2 years of this, and even had some relative success, but ultimately the money we were making was not enough to sustain us so we ended up packing it in and getting "proper jobs". My output came to a stand-still when I went off to university, but when I graduated I started my own game studio with some friends so we could make games full time as a job. No one cares that you made a few bad games.Everyone makes terrible shit when they're starting out,.A decision I regret as an adult because now I understand that: Sadly (or perhaps fortunately) the vast majority of these games are now lost to time, either because I didn't have to foresight to back them up or because I purposefully scrubbed them from the internet for the stupid reason that I did not want the older ones to bring down my more recent work. "Time War" - A Flash game I made in 2005. ![]() My games eventually became bigger and better (but no less broken), especially as I moved on to Flash. The game was broken, I doubt it would even pass the judgement process on here, and yet over 20 years later I still remember it and the great time we had playing the ridiculous thing. Noone that I know of ever defeated the tree, but me and my brother still had a great laugh trying. If you got hit you died, if you shot the tree yourself it would lose health and eventually be defeated. In it you played as a generic action hero who just happened to look a little "Arnold Schwarzenegger-esque" battling an oak tree which would fly all around the room firing bullets at the player. One of my earliest games was a top down shooter called "The Arnold Schwarzenegger Tree Game" that I made with the stock sprites that came with Games Factory. Almost all of them were terrible but I had fun making and sharing them. I first started making videogames in the early 2000s, using software such as The Games Factory and Flash to develop short games that I'd distribute either amongst my school friends on burned CDs or online via Flash game portals.
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